Executive Summary
Scope of the Study
The report titled “Global Online Gaming Industry and Future Outlook to 2027 - Impact of COVID-19” provides a holistic perspective of past, present, and future market performance with a detailed discussion of past performance and future expected trends. The report is mainly focused on Esports and Mobile gaming sectors. The report published by Makreo Research And Consulting Firm provides a comprehensive analysis of various parameters including Growth Enablers, Market Retardants, and Trends and Developments.
EPTD Analysis: The report provides an overview of the factors impacting the country’s economy and the market performance. It emphasizes on the Economic, Political, Technological, and Demographic Factors which may directly or indirectly generate an impetus or prove counterintuitive for the market.
COVID-19 Impact Assessment: The section helps to identify the present state of covid-19 cases worldwide with an overview of its impact over the major economies of the online gaming industry. This section mainly covers the United States, The United Kingdom, Canada, Japan, China, South Korea and India.
Market Performance: The Global gaming market section gives an understanding of the present state of the market and future expected performance covering segmentation by type of devices. Further, the report is divided into two parts eSports market and mobile gaming market of which eSports market is segmented by Region, by Viewership, by prize money, by Revenue Model and gives an overview of the top-performing countries in the online gaming space including the United States, China, Japan and South Korea.
Mobile gaming market details the past, present and future performance of the sector along with Geographic segmentation by The US, Japan, China, South Korea and Taiwan.
Competitive Landscape: This section covers the company profile and the competitive state of the below-listed companies in the global online gaming industry:
Company Profile – Microsoft XBOX, Tencent Holdings Ltd, Activision Blizzard, King (Activision Blizzard), Sega Corporation, Nintendo Co. Ltd, Ubisoft Entertainment SA, Company Profile – Electronic Arts Inc.
Key Questions Answered
Table of Content
Report Synopsis
Research Methodology
Objective of the Study
Research Process
1. Country Overview-EPTD Analysis
Country Overview – EPTD Analysis
EPTD Analysis – Economic Overview
EPTD Analysis – Political Overview
EPTD Analysis – Technological Overview
EPTD Analysis – Demographic Overview
2. Macro Industry Dynamics
World Population Facts
World Internet Penetration Facts
Availability of Smartphones
Availability of low-cost game-centric Smartphones
Technological Advancements in the Gaming Sector
3. Micro Industry Dynamics
Market Trends & Developments
Market Drivers
Growth Retardants
4. COVID-19 Impact Assessment
Worldwide COVID-19 Spread
Impact of COVID-19 over Online Gaming Industry (The US & Canada)
Impact of COVID-19 over Online Gaming Industry (The UK & China)
Impact of COVID-19 over Online Gaming Industry (South Korea & Japan)
Impact of COVID-19 over Online Gaming Industry (India)
5. Global Online Gaming Industry & Outlook
Global Online Gaming Industry – Value Chain
Global Online Gaming Industry – An Overview
Global Gaming Industry Analysis and Future Forecast
Global Gaming Industry – Segmentation by Devices
6. Global Esports Industry & Outlook
Global Esports Market Analysis and Forecast
Global Esports Market by Streaming Platforms, 2020 in %
Global Esports Industry Segmentation by Region
Global Esports Industry Segmentation By Viewership
Global Esports Industry – By Prize Money
Global Esports Industry Segmentation by Revenue Model
The US Esports Market Analysis & Forecast
China Esports Market Analysis
Japan Esports Market Analysis & Forecast
South Korea Esports Market Analysis & Forecast
7. Global Mobile Gaming Industry & Outlook
Global Mobile Gaming Industry – An Overview
Mobile Gaming Penetration, 2020
Global Mobile Gaming Market Performance & Forecast
Global Mobile Gaming Segmentation by Geography (The US, Japan, China, South Korea, Taiwan)
8. Global Esports Industry & Outlook
Global Esports Market Analysis and Forecast
Global Esports Market by Streaming Platforms, 2020 in %
Global Esports Industry Segmentation by Region
Global Esports Industry Segmentation By Viewership
Global Esports Industry – By Prize Money
Global Esports Industry Segmentation by Revenue Model
The US Esports Market Analysis & Forecast
China Esports Market Analysis
Japan Esports Market Analysis & Forecast
South Korea Esports Market Analysis & Forecast
9. Global Mobile Gaming Industry & Outlook
Global Mobile Gaming Industry – An Overview
Mobile Gaming Penetration, 2020
Global Mobile Gaming Market Performance & Forecast
Global Mobile Gaming Segmentation by Geography (The US, Japan, China, South Korea, Taiwan)