Global Online Gaming Industry and Future Outlook to 2027-Impact of COVID-19

Report Code: MK20453 | Pages: 94
Buy Now

Overview

Executive Summary

Scope of the Study
The report titled “Global Online Gaming Industry and Future Outlook to 2027 - Impact of COVID-19” provides a holistic perspective of past, present, and future market performance with a detailed discussion of past performance and future expected trends. The report is mainly focused on Esports and Mobile gaming sectors. The report published by Makreo Research And Consulting Firm provides a comprehensive analysis of various parameters including Growth Enablers, Market  Retardants, and Trends and Developments. 

EPTD Analysis: The report provides an overview of the factors impacting the country’s economy and the market performance. It emphasizes on the Economic, Political, Technological, and Demographic Factors which may directly or indirectly generate an impetus or prove counterintuitive for the market.

COVID-19 Impact Assessment: The section helps to identify the present state of covid-19 cases worldwide with an overview of its impact over the major economies of the online gaming industry. This section mainly covers the United States, The United Kingdom, Canada, Japan, China, South Korea and India.

Market Performance: The Global gaming market section gives an understanding of the present state of the market and future expected performance covering segmentation by type of devices. Further, the report is divided into two parts eSports market and mobile gaming market of which eSports market is segmented by Region, by Viewership, by prize money, by Revenue Model and gives an overview of the top-performing countries in the online gaming space including the United States, China, Japan and South Korea. 
Mobile gaming market details the past, present and future performance of the sector along with Geographic segmentation by The US, Japan, China, South Korea and Taiwan.

Competitive  Landscape: This section covers the company profile and the competitive state of the below-listed companies in the global online gaming industry:
Company Profile – Microsoft XBOX, Tencent Holdings Ltd, Activision Blizzard, King (Activision Blizzard), Sega Corporation, Nintendo Co. Ltd, Ubisoft Entertainment SA, Company Profile – Electronic Arts Inc.

Key Questions Answered

  • How the Global Online Gaming industry is performing and what is the potential of the online gaming sector in the global market?
  • How what are the key factors contributing the industry growth?
  • What is the current scenario and future prospects of the industry?
  • What is the impact of internal and external factors of the industry performance?
  • What is the role of technology and its current state in the market?
  • Who are the leading service providers in the international online gaming market?
  • What is the impact of COVID-19 over the industry performance and what will be its impact in near future?
  • What are the key drives and retardants that is shaping up the industry?

Looking for a Section from Report? Start your Partial Purchase Request

Table of Contents

  1. Report Synopsis
  2. Research Methodology
  3. Objective of the Study
  4. Research Process
  5. 1.Country Overview-EPTD Analysis
  6. Country Overview – EPTD Analysis
  7. EPTD Analysis – Economic Overview
  8. EPTD Analysis – Political Overview
  9. EPTD Analysis – Technological Overview
  10. EPTD Analysis – Demographic Overview
  11. 2.Macro Industry Dynamics
  12. World Population Facts
  13. World Internet Penetration Facts
  14. Availability of Smartphones
  15. Availability of low-cost game-centric Smartphones
  16. Technological Advancements in the Gaming Sector
  17. 3.Micro Industry Dynamics
  18. Market Trends & Developments
  19. Market Drivers
  20. Growth Retardants
  21. 4.COVID-19 Impact Assessment
  22. Worldwide COVID-19 Spread
  23. Impact of COVID-19 over Online Gaming Industry (The US & Canada)
  24. Impact of COVID-19 over Online Gaming Industry (The UK & China)
  25. Impact of COVID-19 over Online Gaming Industry (South Korea & Japan)
  26. Impact of COVID-19 over Online Gaming Industry (India)
  27. 5.Global Online Gaming Industry & Outlook
  28. Global Online Gaming Industry – Value Chain
  29. Global Online Gaming Industry – An Overview
  30. Global Gaming Industry Analysis and Future Forecast
  31. Global Gaming Industry – Segmentation by Devices
  32. 6.Global Esports Industry & Outlook
  33. Global Esports Market Analysis and Forecast
  34. Global Esports Market by Streaming Platforms, 2020 in %
  35. Global Esports Industry Segmentation by Region
  36. Global Esports Industry Segmentation By Viewership
  37. Global Esports Industry – By Prize Money
  38. Global Esports Industry Segmentation by Revenue Model
  39. The US Esports Market Analysis & Forecast
  40. China Esports Market Analysis
  41. Japan Esports Market Analysis & Forecast
  42. South Korea Esports Market Analysis & Forecast
  43. 7.Global Mobile Gaming Industry & Outlook
  44. Global Mobile Gaming Industry – An Overview
  45. Mobile Gaming Penetration, 2020
  46. Global Mobile Gaming Market Performance & Forecast
  47. Global Mobile Gaming Segmentation by Geography (The US, Japan, China, South Korea, Taiwan)
  48. 8.Global Esports Industry & Outlook
  49. Global Esports Market Analysis and Forecast
  50. Global Esports Market by Streaming Platforms, 2020 in %
  51. Global Esports Industry Segmentation by Region
  52. Global Esports Industry Segmentation By Viewership
  53. Global Esports Industry – By Prize Money
  54. Global Esports Industry Segmentation by Revenue Model
  55. The US Esports Market Analysis & Forecast
  56. China Esports Market Analysis
  57. Japan Esports Market Analysis & Forecast
  58. South Korea Esports Market Analysis & Forecast
  59. 9.Global Mobile Gaming Industry & Outlook
  60. Global Mobile Gaming Industry – An Overview
  61. Mobile Gaming Penetration, 2020
  62. Global Mobile Gaming Market Performance & Forecast
  63. Global Mobile Gaming Segmentation by Geography (The US, Japan, China, South Korea, Taiwan)

Related Reports - Media & Entertainment

Get in Touch with our Research Team

Analyst Support

Page last updated on:

Our Clients